It was probably the most active week I have seen for the final round of the summer league in regards to getting matches played. A great effort was made by most teams to squeeze into the finals, but unfortunately some of them left their run too late.
Even “Beer Ahoy!” put up a gallant attempt to close the very unlikely gap as they picked up 26 points over the last 7 days – third most overall – and they collect 8 bonus points as well which was 3 more than their previous best. It didn’t help them at the end, they still finished 7th, but at least it looks more respectable.
The most active team for the week was “Scuttlebutts”. A 33 point week, they overcame an 11 point deficit to the league leaders “Naval Fluff” last week to leapfrog from 3rd to 1st. “Loose Cannons” did just enough to stave off the challengers from underneath - “Lunge-Lob Split-Pants” and “Bermuda Try Angles” - to claim the last finals berth.
I like to go through the season statistics as often they tell the story of why the standings ended up as they did…
- 71% of matches overall were played. That’s down from last year’s record of 76%
- “Scuttlebutts” played the most matches with 83%. No surprise there.
- “Off the Radar” did not have the lowest match playing percentage, however. They had 66%, good for equal 5th overall. They did, on the other hand, have the lowest winning percentage by a wide margin with only 28%.
- “Lunge-Lob Split-Pants” played the least amount of matches with 59%. They finished 5th because they had the highest winning percentage of any team with 63%. Not helping their cause, along with “Off the Radar”, they collected the least amount of bonus points – 25.
- “Naval Fluff” had the most bonus points with 39. The next best was 31.
- The bottom 4 teams collected the least amount of bonus points. Once again, this statistic holds true.
- Not one single player picked up all 7 bonus points.
- Six teams broke the 100 point barrier this season. That’s three more than last year, but don’t forget the league was 25% larger with 80 players – a record.
- Joe Danley (“Naval Fluff”) scored the most points overall with 23. Next best was 20 points.
- 15 players played all of their matches. 4 of those came from “Scuttlebutts”. Only Joe Danley (“Naval Fluff”) and Jeff Jardine (“Scuttlebutts”) were undefeated as well.
- “Bermuda Try Angles” was the only team that didn’t have a player complete all 7 matches. However, they were the only team were every player picked up at least 1 bonus point.
- “Beer Ahoy!” did not have any players turn up for round 5.
- Still picking on “Beer Ahoy!” 3 of their 10 players counted for 56% of their team’s total. The team picked up 20% of their total in the final round.
- The most any team scored any round was “Naval Fluff” with 26 in round 2. The lowest weekly total was 6 – which was achieved by “Off the Radar” in round 3 and “Bermuda Try Angles” in round 5.
The semi finals next Monday now come down to a head-to-head battle. If we look at those results from over the season, we can predict likely winners, but as we all know nobody wins on paper. Teams still have to go out and perform. “Naval Fluff” and “Get Some and Flop Some” just happened to play each other 2 days ago in the final round with “Get Some and Flop Some” taking the honors comfortably 21-14 and that’s with less bonus points. It seems “Naval Fluff” will have their work cut out for them.
The other semi final pits “Scuttlebutts” and “Loose Cannons” against each other. They played in round 2, and you may be surprised to know that “Loose Cannons” won the day 24-19, again with less bonus points. All 10 matches were completed, 8 of them ended up 2-1 so it was competitive, and nobody should be surprised if the result did in fact reverse itself. But again, you have to perform when it counts…